Comic book-style speech bubbles

Started by Janik, Mon 13/09/2004 17:12:23

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Janik

Hello,

I know this has been asked before, I wanted to post in:
http://www.agsforums.com/yabb/index.php?topic=15349.0
but the thread was locked.

I tried the thought bubble example in:
http://www.agsforums.com/yabb/index.php?topic=14739.0
And it works if you use DisplayThought, great. However I would like bubbles for speech, and so there are two problems:

- Lips don't move during DisplayThought.
- The dialogs don't use DisplayThought, they use DisplaySpeech (apparently).

So, is there a way to specify/customize a GUI for speech?



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SilverWizard_OTF

At Game Settings, there is an option called "Thought uses bubble Gui...".  With this, you can tell what Text Windows you wish to use for displaying thoughts.
Is it so important that lips do not move? Anyway, if you want to display thoughts to a dialog, you should do something like this:

To the topics that you create, at each option, you should have a Run-Script command (RunScriptX, X is a number). So you will go to function dialog_request (i hope you know about it). There, you can type "DisplayThought" and type whatever you want the characters to say.

Did i help?
"All we have to decide is what to do, with the time that is given to us"

Janik

#2
Well, as you mentionned there would be no lip movement. But a bigger problem is that since all the text in the dialog would be separated from the dialog itself, and put in the dialog_request function, you'd need a huge number of calls and it would make maintaining the dialog nearly impossible.


Edit: Never mind, I see that the Speech GUI is on CJ's to-do list already:

http://www.agsforums.com/yabb/index.php?topic=16636.0
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