Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Jakerpot on Sun 12/04/2009 01:13:34

Title: Complex Tip system, need help with it
Post by: Jakerpot on Sun 12/04/2009 01:13:34
Did AGS have a maximum number for frames per room? I'm making a tip system with 3 types of tips, low, medium and full tip. Depending of the objectve, it will show a diferent bg frame.

Exemple:

Low tip, objective 1, will show frame 1.
Medium tip, objective 1, will show frame 2.
Full Tip, objective 1, will show frame 3.

Can i do this another way? Using GUIs maybe? a journal like system? Help me!
Thaank yoou.
Title: Re: Complex Tip system, need help with it
Post by: Dualnames on Sun 12/04/2009 01:45:21
Your way:


int tiptoshow=0;

function rep_exec() {
SetBackgroundFrame(tipshow);


You just set the value of tips.



Title: Re: Complex Tip system, need help with it
Post by: Jakerpot on Sun 12/04/2009 03:16:56
i already figured another way (because you can only set 5 frames, but i will need MUCH more) i used an object and some views. The object change it loops for each view. But thank you anyway.