Hi
As AGS is very nice for adventure games and haven't good performance for other genres is any way for connect between two exe from AGS and another engine?
Indeed i need to AGS for part 1 of my game and other engine for continue game
let me clear explain:
Your suppose we have 2 exe from 2 different engine:
1) Is it possible when we finish first exe it switching to second exe?
2) second exe don't run automatically before we complete first exe.I think we need write an ini file for write on.is it possible too?
Or is here any program for leading to exe?
appreciate for any suggestion
Somebody coded a shell plugin that allows you to basically "run a dos command" from within AGS.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=30948.msg397988#msg397988
So what you could do is in AGS, create a file with a specific name, then run the other exe. The other game will look for the file, and if it doesn't find it, exit immediately. Otherwise it'll delete the file and continue.
It sounds like a very inefficient and convoluted way of doing things. What is the game you're trying to make? Is it definitely not suited to AGS? There are other adventure engines available too, and people have been able to make very solid adventure setups in things like Unity if you need the extra power...
@Khris
Thanks a lot for quick answer.Sorry but i don't understand exactly.How can i call second exe after finish first exe without any pause?
@Lewis
I have a story for an arcade adventure . Chapter one is complete point and click with mouse and chapter two have some action and paths on slopes with keyboard like limbo game.
I don't think you can make this absolutely seamless, no.
A limbo like jump'n'run is feasible with AGS, unless you want complex physics.