I am working on a new game. My character has a large toung and I want to add a "Lick" Cursor. I have done this but I cannot figure out how to make the character react to it. I'm am relatively new at AGS so any help would be greatly apriciated.
Rather than creating a new cursor, change the name of Usermode1 to "Lick" and change the graphic to the tongue. Then in the editor, you can open interactions for "Lick" just like "Use" and "Look"
Akumayo's right, Usermode1/2 are right there in the interaction editor. However, if you've added an extra mode (Cursor 10), you'll need to use the 'Any click on ...' interaction, and check the cursor mode there, i.e.:
if (mouse.Mode == eModeMymode) {
...
}
But, unless you really need the extra modes, renaming an existing, unused mode (Usermode1/2, pick up) is probably easier.
Thank-you. This has been extremely helpful.