How do you create a bullet that moves in one direction like in Foz's James Bond game?
You could create a character, or use a room object. Look them up in the manual if you need to know more.
Just import the graphics appropriately, set up the animations in a view, and then set it up for the character/object. Then just turn it on (Character/Object.Visible) when you need it, and turn it off when you're done.
If you want some sort of impact animation, you could import that as a separate loop, then change the loop with Character.Loop or Object.SetView.
Thanks! It works nice! :=