Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Dark Link on Tue 29/04/2008 21:53:21

Title: Creating dialogue without using character?
Post by: Dark Link on Tue 29/04/2008 21:53:21
I was wondering if it is possible to create dialogue without using characters?

My game is viewed in first person and i currently have the character i want to interact with as an image as part of the background, is it possible to produce dialogue in this way and if so how would i go about doing so?

Thanks.
Title: Re: Creating dialogue without using character?
Post by: Khris on Tue 29/04/2008 23:00:08
Use a transparent character (cGuy.Transparency = 100; in game_start).
Title: Re: Creating dialogue without using character?
Post by: Dark Link on Wed 30/04/2008 16:41:21
Ok, I've set up the character but not sure where to put the code, i've put it in the room code but that is giving me the following error:

Parse error: unexpected cWatson

The code i put in reads:

cWatson.Transparency = 100;


Thanks.
Title: Re: Creating dialogue without using character?
Post by: Khris on Wed 30/04/2008 16:57:39
Put it inside the function "game_start" in the global script.