I have my right-click mouse button set to cycle through my cursors in "on_mouse_click":
if (button == eMouseRight)
{
mouse.SelectNextMode();
}
Right now, when I right-click to cycle, this is how the cursor order is cycled (# on the left is the mouse ID):
Current sequence:
0-Walk
1-Look
2-Interact
3-Question
4-Use Inv
5-Command
6-Run
However, I would rather have the run cursor come right after the "walk" cursor and the "use inventory" cursor as the last option as I cycle with the right-click.
Ive searched the manual and it seems IIANM the mouse ID cannot be changed...so how would I "reorder" the sequence so that I get the new result when I cycle through cursors with the right-mouse button?
New sequence:
0-Walk
6-Run
1-Look
2-Interact
3-Question
5-Command
4-Use Inv
the most simple way to do it is to have some else ifs like
if(mouse.mode == 0) mouse.mode = 6;
else if(mouse.mode == 6) mouse.mode = 1;
and so on.
Hey Calin!
That's incredibly simple, for some reason I thought I "had" to use the "SelectNextMode"!
Ok, here's what I did and it works great:
{
if(mouse.Mode == 0) mouse.Mode = 13;
else if(mouse.Mode == 13) mouse.Mode = 1;
else if(mouse.Mode == 1) mouse.Mode = 2;
else if(mouse.Mode == 2) mouse.Mode = 3;
else if(mouse.Mode == 3) mouse.Mode = 8;
else if(mouse.Mode == 8)
{
if (player.ActiveInventory != null)
mouse.Mode = 4;
else
{
mouse.Mode = 0;
}
}
else if(mouse.Mode == 4) mouse.Mode = 0;
//mouse.SelectNextMode();
}
I just made sure if there is no active inventory item to skip that cursor.
Thanks :)