Have been having a bit of trouble finding the proper code for this set up:
Player is in puzzle screen- if they solve puzzle correctly, they get cut scene A, if they don't, they get cut scene B
I'm unsure of the variable you'd use to pick one cut scene or the other based on the player actions.
Since it's A or B, a bool is all you need.
Create one via the Global variables pane, e.g. "puzzle_solved", initial value "false".
If they solve it, call:
puzzle_solved = true;
Then go to the next room, and in before/after fadein, check it:
if (puzzle_solved) {
scene A
}
else {
scene B
}
ahha! thank you Khris :)