Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Candle on Wed 29/12/2004 22:04:45

Title: Cutscene baby [SOLVED]
Post by: Candle on Wed 29/12/2004 22:04:45
I'm working on doing this cutscene and was wondering if I could do this with out showing the busy when it is running ?

int over1;
over1=CreateTextOverlay (35,37,220,2,15,"A GBC Games Productions ");
Wait(200);
RemoveOverlay(over1);

I plan on adding  a wait and then run a few of these lines to do the intro/cutscene
etc .
But can't the busy be hidden ? maybe a better why to do it ?
Title: Re: Cutscene baby
Post by: strazer on Wed 29/12/2004 22:15:30
By "busy" I reckon you mean the Wait mouse cursor?
Check out HideMouseCursor in the manual.
Title: Re: Cutscene baby
Post by: Candle on Wed 29/12/2004 22:21:04
Thanks ..
I see in the manual  it has HideMouseCursor()
but He forgot to add the  HideMouseCursor();
Gives a nice error if you don't add that . lol
Title: Re: Cutscene baby
Post by: TerranRich on Thu 30/12/2004 16:41:11
Quote from: Candle on Wed 29/12/2004 22:21:04...but He forgot to add the HideMouseCursor();

Yeah, God does that sometimes. He loves to mess with AGS. :P