I'm working on doing this cutscene and was wondering if I could do this with out showing the busy when it is running ?
int over1;
over1=CreateTextOverlay (35,37,220,2,15,"A GBC Games Productions ");
Wait(200);
RemoveOverlay(over1);
I plan on adding a wait and then run a few of these lines to do the intro/cutscene
etc .
But can't the busy be hidden ? maybe a better why to do it ?
By "busy" I reckon you mean the Wait mouse cursor?
Check out HideMouseCursor in the manual.
Thanks ..
I see in the manual it has HideMouseCursor()
but He forgot to add the HideMouseCursor();
Gives a nice error if you don't add that . lol
Quote from: Candle on Wed 29/12/2004 22:21:04...but He forgot to add the HideMouseCursor();
Yeah, God does that sometimes. He loves to mess with AGS. :P