hi, I know there has been countless q's about cutscenes in AGS (I've been searching them) But what I wanted to know if it was possible to make a proper animation (I have graphic gale) and import it into AGS as a cut scene. And was wondering how this would be done (by the way I'm useless at coding so much help is needed) pre-thanks...
What can Graphics Gale save as?
If it can export FLC/FLIs, you can used the PlayFlic() command to display them as cutscenes. Alternatively, if you have another program than can convert to them, AGS is capable of playing AVI and MPG video.
Otherwise, AFAIK, you'd have to export it frame by frame (maybe even object by object), and do the actual animation in AGS.
how woud you do the animation n AGS (all I have been able to do so far is to go to a diferent room over and over again which is v. jerkey and un profesional (or use the background animation which is v. limited as it only has 5 frames). ???
hi I have an animation program I use to paint in, and was wondering if it was posible to import animations into AGS and use them as cutscenes or something like that (also if not, is it pos. to animate just using AGS?) I can save the file as afew things .gal .bmp .dib .ico .jpeg .jpg .png .avi .tga what do i do?
Well as far as I know you can't import animation files but you could play an avi file by using a command (look in the manual), or you could just import all the frames and assign them to a view.
Merged topics ...
Since you can save to avi, PlayVideo() (http://www.adventuregamestudio.co.uk/manual/PlayVideo.htm) might be your best bet.
Otherwise, you'll need to use objects & characters to make the animation in AGS. The simplest way would be to have one HUGE object that fills the screen, and animate that (Object.Animate(..) (http://www.adventuregamestudio.co.uk/manual/Object.Animate.htm)), or have objectect and characters 'act out' the cutscene (Character.Animate(...), Character.Walk(...), etc (http://www.adventuregamestudio.co.uk/manual/Character%20functions%20and%20properties.htm))