Hi, first post here, and I've read the documentation and couldnt find what I was looking for.
I would like to create a specific type of cutscene, similar to those in Monkey Island 2 whenever Guybrush completes a task. A "meanwhile" cutscene takes you to a different room where Lechuck talks to Largo and Guybrush is not present - then once the scene is complete, the story resumes where Guybrush was.
I suppose the cutscene can begin when the main character enters a room directly following completion of his task- so come conditional login on entering the room after fade in...
But what scripting begins the cutscene, changes the room to a room without the main character, then returns him back where he should have been?
excellent - thanks!
EDIT: lol sorry, I've deleted my previous message by mistake, because I thought it's not what you were asking about, but then restored it back :P
I don't know which part do you have the problem with: making conditions, hiding player character, or else?
In regards to hiding player. In AGS game always follows player character. If you want to hide character, there are three basic methods:
1) Set room property ShowPlayerCharacter to false.
2) Make player character 100% transparent.
3) Set another character as "player" for the time of cutscene using Character.SetAsPlayer(). This may be some of NPCs even, or dummy character with transparent sprites in the view.