Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Slasher on Tue 27/10/2015 12:40:10

Title: d3d bullet images problem
Post by: Slasher on Tue 27/10/2015 12:40:10
Hi,

i asked before but no answer.

d3d bullet images display like 8 bit.

all images (16 bit) display the same way.

game is 1024 768 16 bit colour ags 321

all ok in directdraw.

Title: Re: d3d bullet images problem
Post by: Gilbert on Wed 28/10/2015 06:14:10
Quote from: slasher on Tue 27/10/2015 12:40:10
i asked before but no answer.
This is because people(including me) probably didn't understand your problem.

Can you elaborate what you meant by "bullet images"?

It's also quite hard to comprehend from your post how things didn't work or what the supposedly working behaviour should be.

Inclusion of screenshots on how it didn't work on D3D9 but working on DX5 is much appreciated.
Title: Re: d3d bullet images problem
Post by: Slasher on Wed 28/10/2015 07:16:30
Dialog options where you can add a bullet point image to each option...in the general setup....


Here is the difference from my previous post:

DirectDraw
(http://i1181.photobucket.com/albums/x423/qikfire/BULLETS_DD_zpsvclkqpch.png)

D3D
(http://i1181.photobucket.com/albums/x423/qikfire/BULLETS_D3D_zpsodybg6r6.png)