Commands Being 'Echoed' [solved]

Started by FinalSin, Sat 22/07/2006 17:46:06

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FinalSin

This might be a full-blown technical question, but I'll always consider myself a newbie, I'm afraid.

I'm working with what should be a very basic thing - it's just a string of commands. First Time Player Enters Room - do this, then this, then this. No conditionals, and it's done without using the script (except in one place - the first action is to run a script that relocates an NPC to the current room at specific co-ords).

What happens is that the speech runs as normal, but the characters don't move like they should. Then when the sequence of events finishes, it runs again except this time they move properly.

It's odd, and I've not seen it before. I'm running 2.71, downloading the Final 2 of 2.72 now.
The Blue Casket

strazer

"Run script" actions always run after the interaction editor actions have finished, regardless of their position in the list.
Try using a single "Run script" action and convert all your interaction editor actions to script.

FinalSin

#2
Quote from: strazer on Sat 22/07/2006 18:49:15
"Run script" actions always run after the interaction editor actions have finished, regardless of their position in the list.
Try using a single "Run script" action and convert all your interaction editor actions to script.

I've tried your suggestion, but I think I've still got the echo. I'll double check and get back - this post is somewhat redundant, sorry.

-solved
The Blue Casket

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