Defining walkable areas

Started by chapter11studios, Sat 12/05/2007 12:26:41

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chapter11studios

I'm having a hard time using my mouse to draw the precise walkable areas I want on any given game screen. I've been considering getting a Wacom writing tablet with stylus for other reasons, and just wondered if it was possible to use that with AGS to define the walkable areas, too -- i.e. instead of being limited to using the mouse.

Ashen

You know that you can import the walkable areas from a file, right? Drawing them in an art package with zoom should make it a easier than doing it in AGS, and you certainly should be able to use a tablet there. It needs to be in 320x2*0 resolution (i.e. half size if your game is 640x4*0 or 800x600), but that's pretty much the same as in the editor anyway.
I know what you're thinking ... Don't think that.

Khris

A random application has no way of knowing whether the cursor is moved by a stylus or a mouse. Only additional features like pressure detection or angle have to be supported by the app.

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