Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Uber Dowzen on Sat 24/01/2009 01:15:59

Title: Designing an Adventure game with only one mouse cursor
Post by: Uber Dowzen on Sat 24/01/2009 01:15:59
Hi. I'm working on my first adventure game and (wanting to keep it simple) want to do a 1 mouse button interface like in the *new* Sam and Max game, e.g. left clicking does everthing so you don't have to cycle through the mouse cursors looking for pickup and look at.

However I would like the mouse to automatically change to the right cursor when you mouse over an object. So when I mouse over a mug the mouse changes to pickup, but when I move it over the hills in the distance it changes to Look at.

Also how much of my game should be done before i post it on announcements?

Thanks for any replies.
Title: Re: Designing an Adventure game with only one mouse cursor
Post by: Technocrat on Sat 24/01/2009 17:03:49
Sounds like you want a Broken Sword style of cursor, if you want the icon to change depending on the context. Fortunately, this question (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35247.0) has already been addressed before, and works like a dream in what I'm building so far.

And although I've not actually gotten anywhere near finishing anything I've ever done, I recommend waiting until at least being 50% of the way through, otherwise the "upcoming releases" section would be full of nothing but the first two rooms of anything everyone does.

Good luck with it, though!
Title: Re: Designing an Adventure game with only one mouse cursor
Post by: Uber Dowzen on Sun 25/01/2009 03:30:34
Thanks, that forum looks like exactly what i want to do.