I have read the manual, I guess I am still stumped, I don't learn too well by text, either, but I'm determined to learn this....
Basically my question is...I'm learning the basics, and I have two characters in a large empty space that is all walkable (so I can get the basics down)
I'm learning how to just move a character in the back on its own without having to rely on a specific action with little success.......but right now, I'm trying to learn dialogue...
I'm starting from scratch....how do I get a small conversation happening between my player character and the other character....
Thanks for your patience..
RTFM :P
hahahahahahahahaha
sorry about that.
here's the link:
http://www.agsforums.com/acintro8.htm
That helped quite a bit, thank you....
Would you be able to tell me how to add a small animation in the middle of the dialogue?
Quote from: NemesisRogue99 on Tue 10/02/2004 00:50:38
That helped quite a bit, thank you....
Would you be able to tell me how to add a small animation in the middle of the dialogue?
I might have an idea.
You could do this:
@1
EGO: Wait, I need to animate for a second...
stop
//run your anumation
RunDialog(x) //x being your topic number
//etc...
I dont know if it will work, but you might as well try it.
It probably wont fit into your situation, because that would stop the dialog compleatly.
oh well
Or how about...
In the dialog:
@1
EGO: "I'm off to do a dance..."
run-script 1
EGO: "That was fun"
In the global script:
function dialog_request (int parameter) {
if (parameter==1) { // run-script 1
// EGO does a dance
}
}
Hope that helps :)
Takara.
I don't think I quite understand..I thought I did...but I keep getting parse errors...
My animation is my character's Loop 4...the character's scrip name is JOSH...
function dialog_request1
//Josh gestures
AnimateCharacter(JOSH, 4, 0, 0);
I did this...it told me unexpected Animate..so I'm trying to figure out what to do, if I even did it right....
But yeah, can you tell me what I did wrong?
Use Takara's script.
Remove what you just put into the global script and then copy this directly into the global script:
function dialog_request (int parameter) {
if (parameter==1) { // run-script 1
//Josh gestures
AnimateCharacter(JOSH, 4, 0, 0);
}
}
:)
Takara