Hi
I have recently added a new graphics card that allows me to use d3d.
However, i notice that using d3d messes the image bullet points. DirectDraw shows them ok.
All other game images are fine.
res 640 x 480
16 bit colour
Open sprite manager, find your bullet sprite and look at its properties. Is the sprite's color depth 16-bit or different?
Crimson Wizard
colour depth is 16...
Okay, then, that was a random guess.
Can you post a couple of screenshots to let use see the difference between DirectDraw and D3D?
Crimson,
Here is the difference:
DirectDraw
(http://i1181.photobucket.com/albums/x423/qikfire/BULLETS_DD_zpsvclkqpch.png)
D3D
(http://i1181.photobucket.com/albums/x423/qikfire/BULLETS_D3D_zpsodybg6r6.png)
Hmmmm, are you sure the sprite's color depth matches game's? I just want to clarify: did you actually check sprite's properties in the Editor?
Because it looks like sprite is 8-bit. It is a known problem with Direct3d.
Which version of AGS are you using?
AGS version 3.2.1
(http://i1181.photobucket.com/albums/x423/qikfire/BULLET_PROPERTIES_zpsnfjw7ska.png)