Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Slasher on Sat 15/08/2015 17:50:26

Title: Dialog bullet images DD Vs D3D
Post by: Slasher on Sat 15/08/2015 17:50:26
Hi

I have recently added a new graphics card that allows me to use d3d.

However, i notice that using d3d messes the image bullet points. DirectDraw shows them ok.

All other game images are fine.

res 640 x 480
16 bit colour

Title: Re: Dialog bullet images DD Vs D3D
Post by: Crimson Wizard on Sat 15/08/2015 18:11:56
Open sprite manager, find your bullet sprite and look at its properties. Is the sprite's color depth 16-bit or different?
Title: Re: Dialog bullet images DD Vs D3D
Post by: Slasher on Sat 15/08/2015 19:53:13
Crimson Wizard

colour depth is 16...


Title: Re: Dialog bullet images DD Vs D3D
Post by: Crimson Wizard on Mon 17/08/2015 13:55:50
Okay, then, that was a random guess.
Can you post a couple of screenshots to let use see the difference between DirectDraw and D3D?
Title: Re: Dialog bullet images DD Vs D3D
Post by: Slasher on Mon 17/08/2015 15:57:49
Crimson,

Here is the difference:

DirectDraw
(http://i1181.photobucket.com/albums/x423/qikfire/BULLETS_DD_zpsvclkqpch.png)

D3D
(http://i1181.photobucket.com/albums/x423/qikfire/BULLETS_D3D_zpsodybg6r6.png)

Title: Re: Dialog bullet images DD Vs D3D
Post by: Crimson Wizard on Mon 17/08/2015 16:02:56
Hmmmm, are you sure the sprite's color depth matches game's? I just want to clarify: did you actually check sprite's properties in the Editor?
Because it looks like sprite is 8-bit. It is a known problem with Direct3d.

Which version of AGS are you using?
Title: Re: Dialog bullet images DD Vs D3D
Post by: Slasher on Mon 17/08/2015 17:15:34
AGS version 3.2.1

(http://i1181.photobucket.com/albums/x423/qikfire/BULLET_PROPERTIES_zpsnfjw7ska.png)