How did those other games (most of them) get different color text in a dialog for each character?
In the "Characters" section of the editor, you can define a "Talking colour" for each character.
You can get the number to enter there from the "Palette" section.
I see...
Well, thanks for telling me! (I got 16 bit colour so I can find it out easily)
How I can change the dialog option mouseover color? In my game this color is yellow...
In the settings you can specify a GUI to display the dialog options on. AGS then uses this GUI's foreground color property as highlight color.
If you don't use a GUI, it's hardcoded to yellow, I'm afraid (there's a tracker entry (http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=172) already).
I can't find a property like "foreground color" in the GUI class.... ???
PS: I use AGS 2.72
Try "Border Color".
The GUI has to be set to 'Text Window', otherwise the default colour (yellow) is still used. That means you'll have to set up the border image buttons, or import a transparent sprite for them. (More on Text Windows (http://www.adventuregamestudio.co.uk/manual/TextWin.htm).) Then, the property you want is 'Text Color'.
Ok, that works...
Now I have the problem to resize an to set the position of this text window.
It seems to be a problem to change this color in a simple way...
Can we hope of a basic game variable for this in the next versions of AGS? (The request in the suggestion tracker is from 2004 :o)