Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Darth Mandarb on Tue 22/07/2003 19:55:43

Title: Dialog Text Issues
Post by: Darth Mandarb on Tue 22/07/2003 19:55:43
Okay ... I've decided to tackle dialog trees.  I've got it licked!  I get how it works and I've even gotten a good handle of the scripting involved!  Then I got stuck 'cause I didn't like the fact that the dialog showed up in that big black box at the bottom of the screen.  Well I figured that out but now I'm stumped ...

How can I change the Text/Font that is used for Dialogs.  I would like to select the font that is used and also edit the colors.  I've found that I can change the mouseOver color by editing the forground color for the GUI I use for the dialogs, but how about the initial color.  It's defaulting to white and I want it black.

Thanks and I'm sorry if this falls under the RTFM clause ... I couldn't find it in there!

dm
Title: Re:Dialog Text Issues
Post by: Scummbuddy on Tue 22/07/2003 21:21:10
i checked the manual.  i went to search, and then typed in font.

check the properties window of the gui's


The Properties window also allows you to align the text to left, right or centre, as well as change its font and colour.

Title: Re:Dialog Text Issues
Post by: Darth Mandarb on Tue 22/07/2003 21:29:55
Uhhh ... yeah.  Except this is not a clickable window.
The only Properties for this GUI (text window) are:
1) Background Color
2) Background Image
3) Foreground Color

Foreground color changes the mouseOver color, but the mouseOut color is staying white.  I have found that if I click on the border pieces there is a way to select font and font color ... I'm testing to see if that will effect it.

I am using the text window 'cause the clickable ones don't expand right to surround the text and I want to put the borders around the box.  

dm
Title: Re:Dialog Text Issues
Post by: Darth Mandarb on Tue 22/07/2003 23:46:33
Just in case anybody cares ...

I figured it out.

You just have to set the Player Character's Talking Color to set what color is used here in the Characters Section.

dm