Dialog_request and what script to use?[SOLVED]

Started by Aikakaali, Thu 29/09/2005 14:03:21

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Aikakaali

Hi!
I'm quite noobÃ,  in AGS but I have some Delphi-experience. My problem is this:
I have a corridor which EGO must cross, but I want the guard in the otherside of the corridor first check if EGO has his ID(an item which is in the starting room :)) and if not he won't let ego pass. I had this working with help of demo questÃ,  some versions backwards(it was about a year ago). If someone could be so kind and post me the correct scrpit to use. Thanks to you allready.

Khris

Do you want that to happen all by itself?

Create a region next to the guard.
Then use the interaction editor ("Player walks onto region") and add the following script:

Code: ags
if (player.InventoryQuantity[iIdcard.ID]==1) {
Ã,  cGuard.Say("Go on through.");
Ã,  player.Walk(300,130);Ã,  // end of corridor
}
else {
Ã,  player.StopMoving();
Ã,  cGuard.Say("You don't have an ID, sorry.");
Ã,  player.Walk(100,130);Ã,  // player walks back, off the region
}


Of course, you could add an animation of the player showing his ID, or you could run a dialog. But as long as you're still learning the script language, I'd recommend sticking to simple solutions.

Aikakaali

Thanks, though I solved it by myself allready, but I can use that script with something else. And i managed to put the handing over animation too^^.

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