Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: bogdy103 on Tue 11/03/2008 07:39:20

Title: Dialogs in different colours
Post by: bogdy103 on Tue 11/03/2008 07:39:20
How do I make every character have a different colours of the word when he speaks?
Title: Re: Dialogs in different colours
Post by: Khris on Tue 11/03/2008 09:21:32
Change the character's SpeechColor property. (Choose a color in the Colours/Palette pane, remember the number, then enter it in the character's property window.)
Title: Re: Dialogs in different colours
Post by: Dualnames on Tue 11/03/2008 10:43:50
If you want it to change whilst speaking use the especially based on dialogs function ;run-script 1(or whatever number it is). If it;s still there for AGS 3.0 Haven;t got the time to script a dialog yet. ;D
Title: Re: Dialogs in different colours
Post by: bogdy103 on Tue 11/03/2008 18:18:42
Thanks! I didn't use the properties.From now on,I will check these also...
Title: Re: Dialogs in different colours
Post by: Khris on Wed 12/03/2008 01:23:43
Of course it's possible to set things like this up inside game_start (cGuy.SpeechColor = 3;) but with a nicely organized IDE, setting the initial values / coords / names in the properties pane is certainly a good idea. ;)