How do I make every character have a different colours of the word when he speaks?
Change the character's SpeechColor property. (Choose a color in the Colours/Palette pane, remember the number, then enter it in the character's property window.)
If you want it to change whilst speaking use the especially based on dialogs function ;run-script 1(or whatever number it is). If it;s still there for AGS 3.0 Haven;t got the time to script a dialog yet. ;D
Thanks! I didn't use the properties.From now on,I will check these also...
Of course it's possible to set things like this up inside game_start (cGuy.SpeechColor = 3;) but with a nicely organized IDE, setting the initial values / coords / names in the properties pane is certainly a good idea. ;)