I have a room that if the player has been it one time and he comes back to the room I want to turn off the Dialog so if they click on the NPC the Dialog won't run again .
How can I turn it off with the "If player has been in room " turn off Dialog ?
On Player Leaves Screen set a unused globalint to 1.
On the NPC's Talk to character run a script like:
if (GetGlobalInt(#)) {
Display("They don't want to speak with you.");
} else {
RunDialog(#);
}
Replacing the #'s with the globalint you used earlier and the dialog you want to be run.
Thank you Ishmael for the help .I will give that a try .