Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Mon 04/06/2012 10:35:40

Title: Dialogue GUI (graphic-font)
Post by: on Mon 04/06/2012 10:35:40
I'd like to make some changes also to the dialogue GUI box, instead of the basic black and fixed font layout I want to put a "Fate of Atlantis" layout. Now, I've already done the graphic part and added, but any suggestions on how to change font and make them lightened when mouse over? (basically like the interface verbs)

Thanks
Title: Re: Dialogue GUI (graphic-font)
Post by: Khris on Mon 04/06/2012 10:56:11
You can change the font using Game.NormalFont.
The font's color is the same as player.SpeechColor.
Highlighting is hardcoded to yellow, IIRC there's some obscure way to change it though.

There's also the possibility of drawing the entire dialog GUI yourself: http://www.adventuregamestudio.co.uk/manual/CustomDialogOptions.htm
Title: Re: Dialogue GUI (graphic-font)
Post by: on Mon 04/06/2012 11:38:23
Yes, thanks Khris, it's what I've done :). Now is cool looking.
Title: Re: Dialogue GUI (graphic-font)
Post by: on Mon 04/06/2012 15:16:49
I've found a trick, maybe many of you already knew of course, but may help someone that is starting with digital drawing. To simulate pixel art with pattern (Indy 1989 scheme) just:

-resize to 320x128 or bigger weight if you have longer backgrounds.

-change to 8-bit indexed color

-save the original palette of the game you want to simulate and load in your new background, and at this point choose pattern

(http://s10.postimage.org/9pvc0uqjd/palette.jpg)