Dialogue in LW Bass

Started by Jordanowen42, Thu 13/06/2024 08:45:02

Previous topic - Next topic

Jordanowen42

Hello all-

I'm working on a game in LW Bass and I wanted some advice on how to do dialogue. The other systems (a'la the Sierra template) seem to have a means to set initiate a dialogue exchange already (ie clicking the talk icon on them.) What do I need to do to initiate a dialogue in LW Bass?

*EDIT*

To clarify, I'm creating a Myst/Return to Zork first person perspective style game and so I'm wanting to do an interface where the player clicks on a character and we are transitioned to a black screen (a separate room) where the images of player and NPC appear along with dialogue options (a'la Gabriel Knight.) So I need to know how to initiate dialogue as soon as the room starts.

Snarky

Rather than send the player to a separate room, this is what the "Whole Screen" speech style is intended for. (And even if that didn't exist, I would have recommended covering up the screen with a black GUI rather than going to a different room.)

Using that setting, you just start the dialog in the Interaction handler for when the player clicks on the character.

SMF spam blocked by CleanTalk