Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: homey3 on Tue 17/08/2004 05:17:56

Title: dialogue question
Post by: homey3 on Tue 17/08/2004 05:17:56
I have the sierra style with background selected but it still shows it like LucusArts style.  Does it automatically go to that when you make options in the dialogue?

Also, it looks bad because the dialogue does not appear above the characters heads so it looks like all the text is in the middle of the screen or way off away from the character.  They are different colors and all, but it still looks really funny.  Is there a way to fix this?

Jonathan
Title: Re: dialogue question
Post by: Scummbuddy on Tue 17/08/2004 07:25:35
on your general settings pane, there is the dialog area. do you have the dialog choice selected for speech style: lucasarts style... cause that could definitly be your problem.
Title: Re: dialogue question
Post by: homey3 on Tue 17/08/2004 13:31:46
Nope, it's set to sierra style w/background.  I even used the command to make the speech style the same gui as the text box.  But I don't mind the lucasarts style if the text would be displayed more over the characters.  Sometimes one character will say something and it will be over the other one just because of the way it's lined up.  I've tried aligning it to the left and the center but it looks off either way.

Jonathan Grant
Title: Re: dialogue question
Post by: Kweepa on Tue 17/08/2004 14:39:25
That's probably because LA style text appears above the characters rather than the portraits.
I have no idea how to solve your problem though. Sorry.
Title: Re: dialogue question
Post by: Skio on Tue 17/08/2004 21:31:13
Have you defined talking views for the characters?
Title: Re: dialogue question
Post by: homey3 on Wed 18/08/2004 02:07:24
talking views?  You mean the colors?
Title: Re: dialogue question
Post by: Kinoko on Wed 18/08/2004 03:16:07
On the "Characters" there will be a number of boxes that you use to define which view is the characters Walking Animation, Talking Animation, etc. Have you defined anything in that? If you leave it as 0, the text will only come up as Lucasarts style. Try changing it to any view that exists (1, most likely) and it should come up with a background.