Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Bandersnatch on Tue 09/09/2014 23:46:14

Title: Dialogues not activating after rebuilding game!
Post by: Bandersnatch on Tue 09/09/2014 23:46:14
Hi,

I recently started using AGS on an iMac running Parallels rather than using my old PC. In doing so I tried to copy the old files for one of my tech demos over to work on it but it wouldn't work properly. I had to rebuild everything from the ground up by exporting/importing all my characters, sprites etc. and that seems to have worked okay.
However as dialogues can't be exported, I just retyped them all...

Now when I try to tell my character to talk to an NPC nothing happens! The dialogues all have the same names and (seemingly) the same properties so I'm not sure why this is happening. I even edited the Global Script again and re-entered the dialogues to see if that would work but to no avail.

Is there something I'm missing here?
Title: Re: Dialogues not activating after rebuilding game!
Post by: Khris on Wed 10/09/2014 00:36:23
I'm just going to ask the usual: did you link the functions to the "talk to character" events? And could you post the functions so we can take a look?
Title: Re: Dialogues not activating after rebuilding game!
Post by: Bandersnatch on Wed 10/09/2014 00:45:45
Okay so I'm not entirely sure what happened - something wen horribly wrong with one of my scripts and then when I reimported the room everything was working. Not sure how that worked.
Now I hate to say it but I'm going to have to bump a really old thread of mine which I couldn't quite get to the bottom of...
Title: Re: Dialogues not activating after rebuilding game!
Post by: Khris on Wed 10/09/2014 02:00:15
Weird, given that character functions are in GlobalScript.asc, not room scripts. Next time something like that happens, try rebuilding the game from the menu.