Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: JimmyD on Wed 19/12/2007 18:57:02

Title: Different positions for text-boxes, a la Trilby: Art of Theft
Post by: JimmyD on Wed 19/12/2007 18:57:02
I think the query sums it up fairly well. In Tribly, the text boxes pop up in many different places around the screen, depending upon who's speaking. How is this effect acheived? Is there some scripting means to get them to sprout in different locations?

Help much appreciated.
Title: Re: Different positions for text-boxes, a la Trilby: Art of Theft
Post by: on Wed 19/12/2007 19:04:47
You *can* do it by making the text box a GUI and place it by calling it manually at whatever x/y coordinates you need it...
Title: Re: Different positions for text-boxes, a la Trilby: Art of Theft
Post by: Khris on Wed 19/12/2007 19:05:34
Or you use "DisplayAt", which is mentioned right below Display in the manual.
Title: Re: Different positions for text-boxes, a la Trilby: Art of Theft
Post by: JimmyD on Wed 19/12/2007 19:47:26
Ah, thanks for that. There's me being inobservant again.  :)