Hi
I'm looking for the best way of disabling AnimateOnlyOnHotspots...
There are a number of objects that the cursor can change into but the AnimateOnlyOnHotspots always shows the second frame of view.
EDIT: With this i am almost there
function obleach_Interact()
{
mouse.ChangeModeGraphic(2, 1489);
obleach.Visible=false;
}
function obucket_Interact()
{
if(mouse.GetModeGraphic(eModeInteract) == 1487 ){
cBond.Phylactere("Add charcoal.");
mouse.ChangeModeGraphic(2, 563);
add_bucket=(add_bucket +1);
}
else if(mouse.GetModeGraphic(eModeInteract) == 1488){
cBond.Phylactere("Add antiseptic.");
mouse.ChangeModeGraphic(2, 563);
add_bucket=(add_bucket +1);
}
else if(mouse.GetModeGraphic(eModeInteract) == 1490){
cBond.Phylactere("Add fuel.");
mouse.ChangeModeGraphic(2, 563);
add_bucket=(add_bucket +1);
}
else if(mouse.GetModeGraphic(eModeInteract) == 1489){
cBond.Phylactere("Add bleach.");
mouse.ChangeModeGraphic(2, 563);
add_bucket=(add_bucket +1);
}
else {
cBond.Phylactere("I don't need to move the bucket.");
}
}
function repeatedly_execute_always()
{
if(mouse.GetModeGraphic(eModeInteract) == 1487)
mouse.ChangeModeGraphic(2, 1487);
if(mouse.GetModeGraphic(eModeInteract) == 1488)
mouse.ChangeModeGraphic(2, 1488);
if(mouse.GetModeGraphic(eModeInteract) == 1490)
mouse.ChangeModeGraphic(2, 1490);
if(mouse.GetModeGraphic(eModeInteract) == 1489)
mouse.ChangeModeGraphic(2, 1489);
}