I'm using SSH's Description module which is great.
My question is, is there anyway to disable to Descriptions of Object/Hotspots etc when the mouse cursor is in wait mode? It looks sloppy when a cutscene is on but the player can still move the cursor and display the hotspots' and objects' descriptions.
Thanks in advance.
I don't use that module, but:
You could disable the label: if it is called lblStatusline, you could put in the repeatedly_execute (global script):
if ( (Mouse.Mode == eModeWait) && (lblStatusline.Visible==true) )
lblStatusline.Visible = false;
else if (lblStatusline.Visible == false) lblStatusline.Visible = true;
Alternatively, in the module itself there also is a rep_exe, you could stop it from updating whenever the cursor is in wait mode.
EDIT: Just skimmed through the module, Andrew uses rep_exe_always. IMHO changing it to this should solve your problem:
function repeatedly_execute_always() {
if (Mouse.Mode != eModeWait) Description.rep_ex();
}
That doesn't work I'm afraid :(
EDIT: Fixed. I changed the
Description.NoDescriptionWhenMode=7;
setting.