Problem Getting Dialogue to Show Up

Started by DojoGrant, Tue 25/05/2004 22:46:19

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DojoGrant

I'm pretty new to game making, so please bear with me (that's why I'm in this forum, after all!)

I have created a dialogue topic with three options.

I have an object in the room, and the action for Takling to it calls Dialogue Topic 0, the one I created.  However, this does nothing in the game.  Nothing comes on screen and its like there is nothing in Dialogue Topic 0 (although I just have the standard dialogue in there).

Any ideas?

strazer


DojoGrant

// dialog script file
@S // dialog startup entry point
EGO: "hello."

@1 // option 1
EGO: "Just testing this feature"
narrator: "That is fine for now."
EGO: "I'm glad you agree with me, silly key."
return

@2 // option 2
EGO: "Testing again."
narrator: "I know."
return

@3 // option 3
EGO: "BAH!!"
stop

strazer

@S // dialog startup entry point
EGO: "hello."
return // show dialog options. if missing, following option is run at startup

But that's not the problem. It should display something regardless.

Double-check:

- Action is in Interaction Editor -> "Talk to OBJECT" ?
- Action is "Game - Run dialog (0)" ?
- Mouse cursor is in Talk mode when you click on the object?

Try an action other than "Run dialog" to see if it works at all when you click the object.

DojoGrant

I got it working by switching an object for a character.  I assume you can't have a conversation with an object?

Scorpiorus

You still should be able to run a dialog from the "talk to object" interaction.

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