I've looked everywhere for a variable, setting, or command to change whether text is anti-aliased or not. The manual alludes to such a thing, but I can't seem to find it anywhere.
Quote
... any TTF fonts you have in your game will be rendered to the screen anti-aliased. This can make them look a lot better, but it has two drawbacks - firstly, anti-aliasing is significantly slower than normal rendering, so you might want an option to allow the player to turn it off..
SetGameOption (OPT_ANTIALIASFONTS, 0);
and
SetGameOption (OPT_ANTIALIASFONTS, 1);
Thanks!