Hi everyone. I have a strange problem with AGS today.
I have imported BMP sprites as usual (no problem before), made a view to animate the object, created the object... but when I test the game, I have an error message telling me the sprite doesn't exist ! I have checked and instead of my sprites, there are now black rectangles. How can I fix that ? Are they too big ?.. :-/
Could you tell what version of AGS are you using, how many sprites do you have in your project, and how large is acsprset.spr file?
Does this happen all the time now, or happened only once?
It happens all the time now, but only since today. No problem before.
I am using AGS version 3.4.1, I have currently 5203 sprites, and the acsprset.spr file is 2,13 Go. I am using quite big sprites I know, because I am making a quite realistic game :-/ Is that too big ?..
I think you need to upgrade to the newest Beta.
Old versions have a acsprset.spr limit size of 2Gb. Or you need to use a workaround with external graphic files.
What Cassiebsg said.
Your options are:
1) enable sprite compression in General Settings (works until it gets up to 2 GB again)
2) supply external gfx files along your game files and load them up into DynamicSprites (complicated method for when nothing else works)
3) upgrade to 3.5.0 Beta version that supports huge files over 2GB
I see. Thank you very much for your help :)