... I have a room with the sketch of a display and a numerical keyboard..
The code is 1 1 1 1
How can do so that once composed this number (with the click on the relative numbers of the numerical keyboard) for example opens a door in another room?
There's a couple of modules in the Tech Archive that that can deal with this (such as SSH's Combination Lock Keypad Module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23566.0) which uses a GUI, or if you really want to use a room background my own Hotspot CombLock (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23795.0) module). Either way, to affect something in another room, you'll have to use variables.
Quote from: Ashen on Fri 28/04/2006 18:47:22Either way, to affect something in another room, you'll have to use variables.
Or my OtherRoom module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20650), although it's probably overkill if you just need to do it once in your game.
How i do import the "combolock" in my game?
You mean ComboLock.zip?
First of all, you need to import a script module. Follow Main menu -> Script -> Module manager -> Import. Choose a module you want to import ("CombinationLock.scm").
Now close the Module Manager and open the GUI Editor and choose Import another GUI... from Main menu->GUI. And choose the "Keypad.gue" file.
There is also a readme file with some useful information about the module.