Good evening.
I'm traying to build a room where is crowded and they are talking as crowd, cheering some phrases, insulting, singing...
If I make a character with this crowd then I would have no random positions and differente colors as the words comes from everyplace.
The only idea I have is to create many characters to do this, but I don't know if there is a better way to do it.
Does anybody have experience bulding a situation like this?
Regards.
1) Make an invisible character (with 1x1 transparent sprite) and move it to necessary position and set Character.SpeechColor :)
you may write a function that does necessary changes, and accepts coordinates and speech col as arguments.
2) use Overlay.CreateTextualOverlay, which is what SayBackground uses internally.