I want to display dialog texts as normal messages, not as speech above the character's head. With the normal message I mean the command 'Display("blaablaa");' instead of 'EGO:blaablaa'. The problem is that 'Display' is not working in dialog's script language, so...what would be the proper command for this? ???
Read the manual (http://www.adventuregamestudio.co.uk/manual/Conversations.htm)
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You can also use the special character name "narrator", which displays the text in the pop-up message box instead of as speech text
So,
narrator: blaablaa is the same as
Display("blaablaa");