DisplayAt disappearing after set amount of time.

Started by xenogia, Tue 21/04/2009 04:07:29

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xenogia

Hi Guys,

Is there a way to make the DisplayAt command disappear after say set amount of time.  So far it always requires a mouse click or keyboard interaction for it to disappear.

Khris

Like mentioned in the manual, no.
You have to use your own GUI.

I believe there's a module floating around which you can use, don't know what it's called though.

monkey0506

The only thing I can think of that might possibly be able to do this would be ProcessClick as it simulates a mouse-click it might remove the Display box...but I'm not 100% certain. Other than that, as Khris said you would need to use a custom GUI/script to make it work this way.

xenogia

Any examples of a custom script I can use that would automatically change the size of the gui depending on the amount of text?

Pumaman

Try this in game_start:

game.skip_display = 0;

xenogia

#5
Thanks Chris I will try that :)

EDIT:

Worked like a charm, cheers for that :)

monkey0506

I love this sudden string of mis-/incomplete-information I've been giving out. Hahah.

I actually referenced that property but I wasn't sure how it would actually react to not being removed by mouse/key presses and failed to test my results. :=

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