Hi
I understood that DisplayAt was a blocking script yet the below passes after showing just a second. I think I will need to use a GUI instead. Meanwhile do you know why it does not text delay as per rest of game.?
At beginning of game:
Game.TextReadingSpeed = 15;
game.skip_display = 0;.
DisplayAt runs in room_RepExec:
if (MURDERERS==true)
{
DisplayAt(20,33, 620, "%s %s %s %s",
"",
"",
"",
"");
DisplayAt(20,33, 620, "%s %s %s %s",
"",
"",
"",
"");
DisplayAt(20,33, 620, "%s %s %s %s",
"",
"",
"",
"");
RestartGame();
Cheers
steptoe
Quote from: steptoe on Mon 16/04/2012 07:44:02
At beginning of game:
Game.TextReadingSpeed = 15;
game.skip_display = 0;.
Well, at a rate of 15 characters per second, if you have no minimum text delay set, then just 3 spaces are only going to be displayed for 1s.
Hi,
My mistake, I actually have it set for 7, twice as long.
Anyhow, I have gone with a GUI instead..
Cheers..