Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Fabiano on Tue 13/12/2005 21:50:21

Title: Displaying messages in a row and in a gui
Post by: Fabiano on Tue 13/12/2005 21:50:21
Hello.

I want to display all messages in a gui or something like that, in the low part of screen. I also wanted to make all them "roll" like BG dialogs. There is anyway to do that?

thankx in advance.
Title: Re: Displaying messages in a row and in a gui
Post by: Ashen on Wed 14/12/2005 11:19:46
To display all messages on a GUI at the bottom of the screen, just put the GUI there with a label on it, and use Label.SetText(message) (or Label.Text = message in 2.71) in place of Display(message).

I'm not sure what you mean by wanting them to '"roll" like BG dialogs' - can you clarify?
Title: Re: Displaying messages in a row and in a gui
Post by: Fabiano on Wed 14/12/2005 19:19:26
sry for the lack of clarification.

But I guess I solved that. I'll use a Object below the text (so <display("")> can appear).

About the "roll" the correct word is "scroll" and I guess that the Scrolling module can help on it.

Thanks Ashen

Title: Re: Displaying messages in a row and in a gui
Post by: monkey0506 on Wed 14/12/2005 20:20:48
If you're referring to the ScrollingDialog module...it's currently broken.  I'm working on it, but...I should probably put a notice on there...I'll let you know as soon as it gets fixed though.
Title: Re: Displaying messages in a row and in a gui
Post by: Fabiano on Wed 14/12/2005 20:33:22
Thank you monkey_05_06.

The Scrolling dialog would be a bless in some parts of my project, but I was talking about the Scrolling Credits (SSH V1.12). Using that I GUESS I can make messages appear below and dissapear when it reach the end of the Object. Im studying it right now to see if it can work.





Title: Re: Displaying messages in a row and in a gui
Post by: monkey0506 on Wed 14/12/2005 23:02:50
Oh...okay.  Well you had mentioned dialogs and you said "the Scrolling module" so I wasn't sure.