Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: FinalSin on Sun 28/03/2004 17:04:57

Title: DisplaySpeechAt (Beginner Question)
Post by: FinalSin on Sun 28/03/2004 17:04:57
I was recommended using the following script line to move my speech around

DisplaySpeechAt (int x, int y, int width, CHARID, string message)

But I want the dialog's scrpit to run at certain co-ordinates, I don't want to have to write it all separately in Script, not least becuase I'm not sure how to do this.

How do I have one character's speech displayed at a certain location if they are not visible? Should I merely change his starting co-ordinates?
Title: Re:DisplaySpeechAt (Beginner Question)
Post by: Ishmael on Sun 28/03/2004 20:39:02
For my knowledge, I'd say yes.
Title: Re:DisplaySpeechAt (Beginner Question)
Post by: Scummbuddy on Sun 28/03/2004 21:30:25
I remember someone making a game that had a payphone and the text coming from the other phone was displayed above the phone. I believe they made a seperate character, made their art invisible, and placed that character infront of the phone, and then used the same text color and used that person as a character.