Hi all
I really tried to search for this, so I do apologize if this is redundant.
I have noticed that displaytopbar has a timeout that is something around 5 idle clicks per word in the display message. The problem with this, is that I find it is too short. For example, I am dyslexic and I have to read things a few times in order to get comprehension out of it, even if it is my own writing. I know there are a few game settings for the topbar, but they only pertain to fonts and font colors.
I have tried to come up with viable alternatives to the top bar, but they all seem to end up being overly complex. Such as, I tried writing a gui function that appears over a standard dialog, but its too much work to write in it and also generating a dynamically sized gui is not in my grasp if it is even possible at all.
Can anyone either suggest a good alternative to the topbar or if there is a way to eliminate the timeout and have it act as a standard display window?
I would much appreciate any advice!
Lou
I think
DisplayTopBar() text is treated as Speech text - changing how/if speech can be skipped should change how/if
DisplayTopBar() text is skipped (the 'Skip speech' drop-down on the 'General Settings' window, or SetSkipSpeech (http://www.adventuregamestudio.co.uk/manual/SetSkipSpeech.htm) - 'Can't skip' or
SetSkipSpeech(3) is equivilant to
Display commands) . Also, changing the
game.text_speed value might help:
Quote from: The Manual
game.text_speed
How long speech text stays on the screen. Default 15, higher number means shorter time.
(From the Scripting Global variables (http://www.adventuregamestudio.co.uk/manual/Globalvariables.htm) page.)
Oh thats awesome. Thanks so much, I had no idea.. I just wrongly assumed that speech or 'dialog' options only applied to lucasarts style and I guess I just never tried that.. I set the speech style to 'mouse or key (no auto remove)' and it does just that. There are no timeouts anymore.
I really really appreciate it!