distribution question

Started by smedley76, Fri 23/09/2005 01:18:27

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smedley76

if i make a game and its freeware but i want to also put it on cds and sell the cd for a set rate ( like $5.00) to cover shipping costs and costs of the cd, would i have any legal responsibilities as if it were commercial?

Candle

You have to pay a fee for any mp3 stuff you would use in your game .
Not OGG music. there maybe more someone will popup if there is .

IM NOT TEH SPAM

I doubt that.  I'm pretty sure you need to credit CJ for ags and such if you sell it. 
http://en.wikipedia.org/wiki/International_Law
Wikipedia knows more than god.

I'm sure there's something there.

smedley76

im not exactly sure if i asked that right or not but to be more specific i read the thing and it said commercially you would have to pay 2500 to someone for use of something if it sells more than 5000 copies but the game or whatever it would be available for download for free no charge or registration whatsoever but if people wanted it on a cd and i sell the cd and shipping to them not the game just the cd that contains the game and its shipping costs would i have to pay that 2500 if 5000 people wanted it on a cd? thats what i was aiming at maybe that will benefit in the aid of answering the question

Candle

Quote from: King_Nipper on Fri 23/09/2005 01:22:28
I doubt that. Ã, I'm pretty sure you need to credit CJ for ags and such if you sell it. Ã, 
http://en.wikipedia.org/wiki/International_Law
Wikipedia knows more than god.

I'm sure there's something there.
Think so huh.
http://www.mp3licensing.com/royalty/software.html

Scummbuddy

check out the "Distributing your game" section in the help file/manual...
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

smedley76

just curious does anyone have a link to where i can the demo game that is so talked about downloading for new users to get a grip on things because when i downloaded ags it wasnt available with any of the mirrors

smedley76

Quote from: Scummbuddy on Fri 23/09/2005 02:16:39
check out the "Distributing your game" section in the help file/manual...
i did but that doesnt exactly answer my question thats why i asked it here

Ishmael

Just avoid mp3 and you'll be fine. There are some complicated royalty issues about that format. Ogg is exellent for AGS use.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

GarageGothic

Why is MP3 still in the game engine even? Backwards compatability? Wouldn't it make more sense for CJ just to make the non-MP3 version standard and the OTHER one something you had to ask for?

Kweepa

No, most people are making free games so it makes sense to not limit their options.
Most people also don't want to footer around with non-standard file formats like ogg.

If you want to sell it, that's when you need to worry about mp3 royalties, and that's when you get the special engine.
Still waiting for Purity of the Surf II

Pumaman

The main question here seems to be, if he is only charging for the postage and packaging, but NOT for the game itself, does any of the MP3 licensing apply?

My personal feeling would be that it does not, since the game itself is still free and the fee is simply for the post office stamp to send the CD.

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