im doinga get out the room 3d style game but at the moment my charector is the size of a lego person compared to the furniture etc just wondering if i made my chrector tall would that lift it up?
Sorry, what are you asking? Would making your character bigger make your character bigger? Would it lift what up?
Since (I'm assuming) your backgrounds are all pre-rendered, the size of the sprite will have no effect on them what so ever.
Quote from: pro_designer on Sun 22/01/2006 17:57:12
I'm doing a get-out-of-the-room 3d-style game, but at the moment my character is the size of a lego person compared to the furniture etc. Just wondering if, when I made my character taller would that lift the camera height up?
I'm not quite sure why you brought up camera height. But I don't think that's an issue. AGS doesn't work that way.
Try making a walkable area and setting the scaling to 200. If your character is then too big, input values between 100 and 200 until the character fits in compared to the furniture.
Came across the similar problem myself.
The size of the character on-screen depends on these main things:
- screen resolution of the game,
- relative size of the character sprite,
- scaling of the walkable area.
When, for example, the resolution is set for 640x480 and the character sprite is less than 80 pixels high, it will sure look too small. Either adjust the walkable areas scaling or import the low-res sprites for hi-res screens with "Import for 640x400" option turned OFF. The engine will then automatically double the size of the sprite on-screen, so there's no need to fiddle with the scaling for every room. "Smooth scaled sprites" is a must in that case, or low-res sprites will look too rough compared with fine backgrounds.
As AGS is a pure 2D-in-mind engine, it does not render the camera...