Dont know how to make own characters....need help

Started by Zparrish, Sat 11/04/2009 16:12:26

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Zparrish

I AM UPSET. I really dont know how to make my own characters, and Also, I have no idea how to make my guy use a shotgun. This is making me mad. Somebody out there please HELP ME!!!
  >:( ???

twentyfour

The video tutorials were a great help for me and they cover what you need(unless you can't figure out how to draw your own character... then you should post some current art and ask for help with that)

http://www.youtube.com/view_play_list?p=21DB402CB4DAEAEF

-24

Invalid

Quote from: Zparrish on Sat 11/04/2009 16:12:26
I AM UPSET. I really dont know how to make my own characters, and Also, I have no idea how to make my guy use a shotgun. This is making me mad. Somebody out there please HELP ME!!!
  >:( ???

dont worry, i suck at making characters     


what i suggest......     search for sprites on google or yahoo, these will give u ripped sprites
OR ask somebody 2 make you some on the site.    also on the AGS homepage there is a tutorial on making BACKGROUNDS, this might be helpful.

as for the shotgun problem, you need the animation of the person using the shotgun.
after you get this, make it into a view. then lets say the shotgun is an object, you can do

function hHotspot1_UseInv()
{
cMan.LockView(12);  //the shotgun shooting view
cMan.animate(0, 0, eOnce, eBlock, eForewards);
cMan.UnlockView
}

but of course someone else could probably explain it better :=

Ghost

It should also be added that there is no pre-made functionality for the shotgun using ammo, hurting enemies, the player being able to pick up health packs and ammo packs, and other shooter-related mumbo-jumbo: If you plan to make gunfight an important part of your game, you'll need to script at least the basic stuff.

Trent R

Quote from: Ghost on Sat 16/05/2009 22:13:14
It should also be added that there is no pre-made functionality for the shotgun using ammo, hurting enemies, the player being able to pick up health packs and ammo packs, and other shooter-related mumbo-jumbo: If you plan to make gunfight an important part of your game, you'll need to script at least the basic stuff.
To add to that, I'd suggest checking out the sticky "Can I make an RPG in AGS?". Your game may not be an RPG, but it's very helpful for making any type of non/hybrid-adventure in AGS.


~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

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