Dynamic Character lighting? SOLVED

Started by maximusfink, Fri 27/07/2012 06:50:45

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maximusfink

I have a room that where the foreground gradually gets darker than the background. I have the sprite colored to match with the background, but I was wondering if there was a way to tint him gradually as he proceeds into the foreground. For example his legs could get darker as he moves forward, and if he moves even further, the tint could affect his waist/torso. In my experience with region lighting, the only way I've been able to use it is to change the lighting of the character suddenly, as soon as he moves onto that specified region. I thought of creating an object with the top half transparent and the bottom half translucent, with a gradient in between. I'm not sure how well that will work though, and it would alter the color of the background as well as the character, which wouldn't be any good. If anybody has any advice I'd like to hear it, thanks.

EDIT: Nevermind actually, I achieved a decent effect just by using multiple regions with different light levels, to give the impression that he is gradually moving into a darker area. That's maybe not ideal but it works well enough.

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