Questions about PlayVideo for FMV game :)

Started by FMVLover, Sat 11/08/2012 20:23:53

Previous topic - Next topic

FMVLover

I've been looking through AGS and it's manual, and the "PlayVideo" command seems to suit my needs to a point, however I've noticed that their are several flags attatched to the "PlayVideo" Command, neither allowing for the game audio to play with the movie audio. I ultimately wish to make a point and click style game, with most actions being followed by a video, since I am using live actors. It is crucial that the background music plays during the FMVs! Is there another command that I am missing, or will the audio simply have to be cued separately? If so, how would that be possible since the command pauses the game, and then plays the movie?

Thank you! Sorry if this is blatantly obvious!

If AGS isn't suitable for this task, can you point me in the right direction?

I really would hate to go through the UDK for this game...
:)

EDIT:

Also, just as a last minute thought, is there any way to launch an executable from within AGS? I could theoretically just launch a program I design to play the music when cued, and bypass AGS's audio system all together...?

Khris

Quote from: manualFLAGS can be one of the following:
0: the video will be played at original size, with AVI audio
1: the video will be stretched to full screen, with appropriate
   black borders to maintain its aspect ratio and AVI audio.
10: original size, with game audio continuing (AVI audio muted)
11: stretched to full screen, with game audio continuing (AVI audio muted)

FMVLover

I think you misunderstood my intentions Khris! :)

I would like a way for BOTH the game audio, and the movie audio to play.

Khris

Ah ok, I read it wrong then.

One thing I can think of is including the movies' sound tracks separately and playing them right before playing the video.

FMVLover

I've thought of that, I just want to minimize lag as much as possible...hmm. thanks.


SMF spam blocked by CleanTalk