Is there a way to make the hotspot on a small object easier to interact with? Make it bigger or more locations on the object?
Right now I have a piece of string on the floor that the character has to pick up. But you have to put the hand icon on the exact right place for the interaction to work. Anyone playing the game for the first time would try it once or twice and then conclude nothing's supposed to happen if they don't postion the hand icon exactly right.
Unchecking the pixel-perfect click detection option in the general settings should do it, but that will effect all objects and characters through the game.
And there's no way to do that for just certain objects?
well, you could not do object interactions, and just draw a real hotspot above the string image, and then do your interactions with the larger hotspot. when "pick up" disable object image on screen.
I never thought of that. Thanks!
Quote from: sloppy on Tue 15/11/2005 16:06:54
And there's no way to do that for just certain objects?
Not yet: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=170
If you don't want to make the interactions twice (once for the hotspot, again for the string) you can set the object non-clickable, like so:
oString.Clickable = false;
Any clicks will go thorugh the object onto the hotspot behind it.
Quote from: Janik on Tue 15/11/2005 19:54:08
If you don't want to make the interactions twice (once for the hotspot, again for the string) you can set the object non-clickable, like so:
oString.Clickable = false;
Any clicks will go thorugh the object onto the hotspot behind it.
Thank you!
I'm having a similar problem with inventory objects. Each object has this one little hotspot, and when I want to use one inventory object with another, it takes about 5 tries. And that's if you know something's supposed to happen.
Is there something that can makes it easier to use inventory items with other items?
In the inventory window, look at the crosshair thingy.