Okay, the premise:
I have a dialog setup, and when the character chooses one of the options, I want the dialog to exit and the character the player is talking to to walk to a certain position.
I pretty much know how to make the character walk and stuff, but I'm wondering how this would be started in a dialog.
Thanks!
You can script normally in the dialog editor, you just have to indent the line of code with a space.
Like:
Ego: Ok, good bye.
cEgo.Walk (x, y);
stop
Quote from: Andail on Mon 27/08/2012 17:43:58
You can script normally in the dialog editor, you just have to indent the line of code with a space.
Like:
Ego: Ok, good bye.
cEgo.Walk (x, y);
stop
Oh cool! That's simpler than I would have thought. Thank you!