Hi AGS experts,
I try to extend the general speech times so that each text stays longer on screen. Until now I only found the property 'Speech.DisplayPostTimeMs' but that seems to delay the visbility of each text with a fixed amount of milliseconds regardless the length of the text.
Is it possible to set something like a fixed duration for each letter/character so that the time of visibility is e.g. doubled for each text?
Thanks for suggestions, solutions and any helpful answer.
Game.TextReadingSpeed (https://adventuregamestudio.github.io/ags-manual/Game.html#gametextreadingspeed)
(The two properties should probably cross-reference each other in the manual.)
Thanks, that's what I needed!
Quote from: Snarky on Mon 14/08/2023 10:19:22The two properties should probably cross-reference each other in the manual.
As far as I see, they don't. But I guess I just need to look always a bit further or get a better feeling for the proper search strings to find everything I need.
Nonetheless: Thank you.