I have been working for 20 minuts on this INCREDIBLY simple code snippet that isn't working...Ã, Any help would be appreciated :(
CODE:
// script for room: First time player enters screen
string class;
GetGlobalString(17,class) ;Ã, /This should be the word Warrior
if (class == "Warrior")
{
display ("IT WORKED!");
}
Display("It didn't work... %s", class);
---------------------
Now, the thing doesn't work, as it skips right on through to the bottom line "It didn't work... %s", class line.
When that bottom line is run, it reads :
It didn't work... Warrior
So I know the Global string is being pulled out properly, but for some reason my IF statement isn't working.. ARGH!
I would greatly appreciate any help.
Thanks,
Bill Garrett
Ã,Â
Your display didn't have a capital
Your comment
GetGlobalString(17,class) ; /This should be the word Warrior
is missing a slash:
GetGlobalString(17,class) ; //This should be the word Warrior
Also, you'll want to put an "else" before displaying "it doesn't work".
The // thing was done as I was posting it here on the forum. That comment isn't in the real code. I just wanted to clarify for anyone looking at it.
I put the 'else' in, and I also made it 'Display'.
Still having the same problem. The global variable does have Warrior in it, but the IF statement isn't working :(
Any other ideas?
Thanks,
Bill Garrett
It might not work, but try looking up strcomp in the manual. I think it has something to do with the fact that strings are not actual variables, but arrays, so you have to use a special function to check if to strings are equal.
In AGS, I think its strcomp, but I might be wrong.
I resolved my issue with a backwards workaround :)
I created an INT of 1,2,3,4 (one for each class), that I can use to determine which view the EGO will use.
I then did a backwards workaround (if globalblahblah(1) then doohickie= "Warrior")
So I have everything working great now.
Thanks guys!
Bill Garrett
you can not compare strings with '==', use the functions StrComp or StrCaseComp instead. You can see the details of these functions in the manual. Hope it helps : )