test
First, the "Appearance" of the GUI is most likely because you have GUIS set to turn off
When Interface Disabled [Turn GUI's Off]
For the fade, try using an object, you can turn the object on before fadein and then change it's transparency after fadein.
while (oBlack.Transparency < 100) {
oBlack.Transparency++;
Wait(15);
}
That did work, and very well, but, how can I make this object visible "over" characters?
In the Room Editor, set the object's baseline to the very bottom of the room.
Thanks a lot. The cutscene is looking a lot better now.